ARC

Timeline

37 things that happened, from the first thing I made that's still online to my most recent show. Each one links to where you can check it.

2015

  1. Made two maps for Duck Game on Steam Workshop. "Don't Fall" has 7,560 subscribers. These are the oldest things I made that are still online.

    Steam Workshop

2018

  1. Learned Blender through a full online course, one hour a day on a timer. It took about four months. Read →

    My article, 2019
  2. Joined Twitter as @arc4g, because the Blender community seemed bigger there than on Instagram.

    First tweet

2019

  1. First post to go big on Reddit: "minecraft with water physics", 11,569 upvotes on r/Minecraft.

    r/Minecraft
  2. Sparkle wave. A year later I called it my favorite thing I ever made.

    Tweet
  3. Put Sparkle wave and Metal on Steam Workshop as Wallpaper Engine backgrounds. They blew up while I was asleep. The three uploads now have more than 200,000 subscriptions.

    Sparkle wave version 2Sparkle wave 4kMetal 4kTweet
  4. "Yes i wasted 45 minutes making this why are you asking?" 12,361 upvotes on r/Simulated.

    r/Simulated
  5. Just one piece, 24,588 upvotes on r/Art. The Museum of Crypto Art later collected it.

    r/ArtTweet about the museum
  6. Wrote my first article, about how I learned 3D. Read →

    Medium

2020

  1. Sold a piece of digital art for the first time, on KnownOrigin, after someone from the site messaged me on Twitter. I told my sibling: "someone literally just paid $14 to buy something i made that's insane!!!" Over the next three years I released work on SuperRare, Foundation, Nifty Gateway, MakersPlace and others.

    TweetVox, 2021
  2. Meet in the middle: 51,684 upvotes on r/Art, my most upvoted post.

    r/Art
  3. Minecraft with fluid physics hit the front page of r/Minecraft and r/gaming on the same day.

    r/Minecraftr/gaming
  4. My loops showed up in a Corridor Crew episode, "We Compete to Make the Most SATISFYING CGi". I only found out because someone messaged me, and I freaked out.

    YouTubeTweet
  5. Wrote "How I use blender with a disability". The art critic Jerry Saltz shared it the next spring. Read →

    MediumMy reply to Saltz
  6. A series of loops with the musician RAC. I had been listening to his music for years.

    TweetDeFi Arts Intelligencer
  7. Interview in the minty.art newsletter about getting started, money, and the accessibility tools I use.

    minty.art #16

2021

  1. Why are colors so pretty: 31,157 likes, my most liked tweet.

    Tweet
  2. Vox told my story in its explainer on NFTs: skeptical at first, then a first sale I couldn't believe.

    Vox
  3. The 100th, an interactive piece made with MacTuitui and sammdec that looks back at a year of my work. It still runs.

    The 100thTweet
  4. The Guardian named arc4g among the artists behind the #OddlySatisfying loops on Instagram.

    The Guardian
  5. In the second Corridor Crew satisfying-CGI episode too, for about two seconds at 1:30.

    YouTubeTweet
  6. Designed SuperRare's 2021 artist badge.

    SuperRare
  7. Posted an 800×80 loop with the line "We need more weird resolution art". It turned into the #800x80 hashtag. Lochie Axon and I built a site that collected the posts. Read →

    TweetHashtag launch
  8. Beginnings², Boston Cyberarts Gallery, curated by George Fifield (until 19 December). Early crypto art from the Museum of Crypto Art shown next to plotter drawings by Harold Cohen, Manfred Mohr and Frieder Nake.

    Boston Cyberarts
  9. Speaker at "Creativity Starts from Within", a free online event hosted by Google with creatives with disabilities.

    Tweet

2022

  1. #800x80 was the prompt for day 13 of Genuary 2022. I had no idea until I saw it.

    Tweet
  2. Tiny objects: a tiny boat, a tiny drawer and a tiny laptop.

    Tweet
  3. Speaker at NFT in America, Montalbán Theater, Hollywood. I couldn't travel, so my sister Najd gave the talk for me.

    Tweet
  4. Dolce Luxury Magazine profile, with Shivani Mitra of the Museum of Crypto Art.

    Dolce
  5. BAD3D, a set of deliberately badly made 3D models. It was the most fun I had making things in a long time, and it started the #3d123 hashtag. Read →

    My article

2023

  1. Wrote about the wheelchair art project, saving energy while making art, and why things for disabled people don't have to look like medical equipment. Read →

    Art Without Limits
  2. Three works in Sotheby's "Natively Digital: Oddly Satisfying", Paris: The International Symbol of Access, Heavy Swing and Weight Waves.

    Sotheby'sTweet
  3. Launched Art Without Limits with my sister Najd: a studio for artists with disabilities, with guides, articles and assistive tools.

    awl.studioTweet
  4. Arab News wrote about Najd and me and Art Without Limits.

    Arab News

2024

  1. My first monograph, "Abdullah Rashed AlSahli: ARC", in the Diriyah Art Futures series. Published by the Saudi Ministry of Culture with Skira, 120 pages, with texts by Ahmed Hassan and Arthur Steiner.

    Thames & HudsonBarnes & Noble
  2. Wrote for the .ART blog about why digital art is a place where people with physical disabilities can thrive. Read →

    .ART blog

2025

  1. Maknana: An Archaeology of New Media Art in the Arab World, Diriyah Art Futures, Riyadh (until 19 July). Curated by Haytham Nawar and Ala Younis, with more than 40 artists from the region.

    Arab NewsCanvase-flux